goal two DEFINITIONS
A deliberate instructional shift, where learning occurs through the online delivery of content, direct-instruction, and student-to-student collaboration. Through this student-centered approach that combines face-to-face and online learning, the student has more control over place, path, time and/or pace of the learning.
A consortium of Delaware school districts working to together to implement personalized learning and develop high quality digital curricular resources.
Bring Your Own Device is a popular phrase describing an educational environment where students are permitted to use a personal device to access and compliment learning.
Adhering to a common set of standards and protocols that work seamlessly between multiple systems and platforms ensures: 1) sharing of resources across a global community, providing greater choice at time of initial purchase and flexibility as systems evolve; 2) fiscally responsible as custom development and integration costs are reduced or eliminated.
The International Society for Technology in Education is the organization has created NETS, the standards for evaluating the skills and knowledge students need to learn effectively and live productively in an increasingly global and digital world.
Facilitated instruction using a web-based educational delivery system to provide a structured learning environment. The teacher and student are usually separated geographically, and classes may be delivered synchronously (communication in which participants interact in real time) or asynchronously (communication separated by time).